import random class Snake(): def __init__(self, settings): self.reset(settings) # 蛇的初始化 def reset(self, settings): # 蛇头的坐标 self.start_x = 5#random.randint(5, settings.cell_w - 6) self.start_y = 5#random.randint(5, settings.cell_h - 6) self.head_index = 0 # 蛇的初始运动方向 self.direction = 'right' # 蛇的初始坐标字典,初始蛇为蛇头位置及其左边的两个格子 self.coords = [{'x': self.start_x, 'y': self.start_y}, {'x': self.start_x - 1, 'y': self.start_y}, {'x': self.start_x - 2, 'y': self.start_y}] # 更新蛇,每次蛇移动一步,因此相当于每次移动在蛇的坐标字典中再插入一个新蛇头 # 按常识,每次移动后,不仅仅是蛇头向前移动一个,更重要的是蛇尾也要向前移,但是在该函数中先不处理蛇尾 # 因为如果蛇吃了食物,此时蛇尾其实并没有移动 def move_head(self): newHead = {} # 根据移动方向确定蛇头 if self.direction == 'up': newHead = {'x': self.coords[self.head_index]['x'], 'y': self.coords[self.head_index]['y'] - 1} elif self.direction == 'down': newHead = {'x': self.coords[self.head_index]['x'], 'y': self.coords[self.head_index]['y'] + 1} elif self.direction == 'left': newHead = {'x': self.coords[self.head_index]['x'] - 1, 'y': self.coords[self.head_index]['y']} elif self.direction == 'right': newHead = {'x': self.coords[self.head_index]['x'] + 1, 'y': self.coords[self.head_index]['y']} self.coords.insert(0, newHead) def create_iterator(self,path): def automove_head(): for newhead in path: self.coords.insert(0, newhead) return automove_head def automove_head(self,ai): ai.iterator()