add apple
This commit is contained in:
parent
67e05a0964
commit
9a01b8eb29
11
apple.py
Normal file
11
apple.py
Normal file
@ -0,0 +1,11 @@
|
||||
import random
|
||||
|
||||
|
||||
class Apple():
|
||||
def __init__(self,settings):
|
||||
self.x = random.randint(1, settings.cell_w - 1)
|
||||
self.y = random.randint(1, settings.cell_h - 1)
|
||||
|
||||
def spawn(self,settings):
|
||||
self.x = random.randint(1, settings.cell_w - 1)
|
||||
self.y = random.randint(1, settings.cell_h - 1)
|
@ -20,6 +20,30 @@ def check_events(settings):
|
||||
settings.game_mode = 2
|
||||
|
||||
|
||||
def check_play_events(snake):
|
||||
"""检测游戏过程中的按键"""
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
elif event.key == pygame.K_LEFT and not snake.direction == 'right': #防止反向移动
|
||||
snake.direction = 'left'
|
||||
break
|
||||
elif event.key == pygame.K_RIGHT and not snake.direction == 'left':
|
||||
snake.direction = 'right'
|
||||
break
|
||||
elif event.key == pygame.K_UP and not snake.direction == 'down':
|
||||
snake.direction = 'up'
|
||||
break
|
||||
elif event.key == pygame.K_DOWN and not snake.direction == 'up':
|
||||
snake.direction = 'down'
|
||||
break
|
||||
|
||||
|
||||
def show_start(settings, screen):
|
||||
"""模式选择界面"""
|
||||
title_Font = pygame.font.Font(settings.font_name, 80) # 设置标题字体
|
||||
@ -33,10 +57,11 @@ def show_start(settings, screen):
|
||||
presskey_rect = presskey_image.get_rect()
|
||||
presskey_rect.centerx = title_rect.centerx
|
||||
presskey_rect.top = title_rect.bottom
|
||||
while True:
|
||||
|
||||
screen.fill(settings.bg_color) # 绘制屏幕
|
||||
screen.blit(title_image, title_rect) # 绘制标题
|
||||
screen.blit(presskey_image, presskey_rect) # 绘制说明文字
|
||||
while True:
|
||||
check_events(settings) # 检测键盘
|
||||
if settings.game_mode != 0: # 说明按了1或2,退出循环
|
||||
break
|
||||
@ -69,84 +94,75 @@ def draw_grid(settings, screen):
|
||||
pygame.draw.line(screen, (40, 40, 40), (0, y), (settings.width, y))
|
||||
|
||||
|
||||
def update_screen(settings, screen):
|
||||
screen.fill(settings.bg_color)
|
||||
draw_grid(settings, screen)
|
||||
|
||||
# 绘制蛇
|
||||
|
||||
|
||||
def draw_snake(ai_settings, screen, snake):
|
||||
def draw_snake(settings, screen, snake):
|
||||
# 头部用白色
|
||||
x = snake.coords[0]['x'] * ai_settings.cell_size
|
||||
y = snake.coords[0]['y'] * ai_settings.cell_size
|
||||
head_index = snake.coords[0]
|
||||
x = head_index['x'] * settings.cell_size
|
||||
y = head_index['y'] * settings.cell_size
|
||||
snake_head_rect = pygame.Rect(
|
||||
x, y, ai_settings.cell_size, ai_settings.cell_size)
|
||||
x, y, settings.cell_size, settings.cell_size)
|
||||
pygame.draw.rect(screen, (255, 255, 255), snake_head_rect)
|
||||
# 蛇身内部用浅绿,外框用深绿
|
||||
for coord in snake.coords[1: -1]:
|
||||
x = coord['x'] * ai_settings.cell_size
|
||||
y = coord['y'] * ai_settings.cell_size
|
||||
for bodies_index in snake.coords[1: -1]:
|
||||
x = bodies_index['x'] * settings.cell_size
|
||||
y = bodies_index['y'] * settings.cell_size
|
||||
snake_part_rect = pygame.Rect(
|
||||
x, y, ai_settings.cell_size, ai_settings.cell_size)
|
||||
x, y, settings.cell_size, settings.cell_size)
|
||||
pygame.draw.rect(screen, (0, 155, 0), snake_part_rect)
|
||||
snake_part_inner_rect = pygame.Rect(
|
||||
x + 4, y + 4, ai_settings.cell_size - 8, ai_settings.cell_size - 8)
|
||||
x + 4, y + 4, settings.cell_size - 8, settings.cell_size - 8)
|
||||
pygame.draw.rect(screen, (0, 255, 0), snake_part_inner_rect)
|
||||
# 蛇尾用浅绿
|
||||
coord = snake.coords[-1]
|
||||
x = coord['x'] * ai_settings.cell_size
|
||||
y = coord['y'] * ai_settings.cell_size
|
||||
tail_index = snake.coords[-1]
|
||||
x = tail_index['x'] * settings.cell_size
|
||||
y = tail_index['y'] * settings.cell_size
|
||||
snake_tail_rect = pygame.Rect(
|
||||
x, y, ai_settings.cell_size, ai_settings.cell_size)
|
||||
x, y, settings.cell_size, settings.cell_size)
|
||||
pygame.draw.rect(screen, (0, 255, 0), snake_tail_rect)
|
||||
|
||||
|
||||
def draw_apple(apple,settings,screen):
|
||||
x = apple.x * settings.cell_size
|
||||
y = apple.y * settings.cell_size
|
||||
apple_rect = pygame.Rect(
|
||||
x, y, settings.cell_size, settings.cell_size)
|
||||
pygame.draw.rect(screen, (255, 0, 0), apple_rect)
|
||||
|
||||
|
||||
# 绘制游戏界面
|
||||
|
||||
|
||||
def update_screen(settings, screen, snake):
|
||||
def update_screen(settings, screen, snake,apple):
|
||||
screen.fill(settings.bg_color)
|
||||
draw_grid(settings, screen)
|
||||
draw_apple(apple,settings,screen)
|
||||
# 移动蛇
|
||||
del snake.coords[-1] # 加蛇头
|
||||
snake.update() # 去蛇尾
|
||||
if not is_game_over(settings, snake):
|
||||
snake.move_head() # 加蛇头
|
||||
if game_over(snake,settings):
|
||||
settings.game_mode = -1
|
||||
elif eat_apple(snake,apple):
|
||||
apple.spawn(settings)
|
||||
draw_apple(apple,settings,screen)
|
||||
else:
|
||||
del snake.coords[-1] # 去蛇尾
|
||||
draw_snake(settings, screen, snake)
|
||||
pygame.display.flip()
|
||||
# 暂停一下
|
||||
settings.my_clock.tick(settings.clock_frq)
|
||||
|
||||
|
||||
def is_game_over(settings, snake):
|
||||
def game_over(snake,settings):
|
||||
# 碰到左右墙壁
|
||||
if (snake.coords[snake.head_index]['x'] == -1 or snake.coords[snake.head_index]['x'] == settings.cell_w):
|
||||
return False
|
||||
return True
|
||||
# 碰到上下墙壁
|
||||
if (snake.coords[snake.head_index]['y'] == -1 or snake.coords[snake.head_index]['y'] == settings.cell_h):
|
||||
return False
|
||||
return True
|
||||
# 碰到自己
|
||||
if (snake.coords[snake.head_index] in snake.coords[1:]):
|
||||
return False
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
# 检测游戏过程中的按键
|
||||
def check_play_events(snake):
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
elif event.key == pygame.K_LEFT and not snake.direction == 'right':
|
||||
snake.direction = 'left'
|
||||
elif event.key == pygame.K_RIGHT and not snake.direction == 'left':
|
||||
snake.direction = 'right'
|
||||
elif event.key == pygame.K_UP and not snake.direction == 'down':
|
||||
snake.direction = 'up'
|
||||
elif event.key == pygame.K_DOWN and not snake.direction == 'up':
|
||||
snake.direction = 'down'
|
||||
def eat_apple(snake,apple):
|
||||
if (snake.coords[snake.head_index]['x'] == apple.x and snake.coords[snake.head_index]['y'] == apple.y):
|
||||
return True
|
||||
return False
|
7
main.py
7
main.py
@ -2,6 +2,7 @@ import pygame
|
||||
from settings import Settings
|
||||
import game_functions as gf
|
||||
from snake import Snake
|
||||
from apple import Apple
|
||||
|
||||
settings = Settings()
|
||||
# 设置屏幕
|
||||
@ -10,11 +11,13 @@ screen = pygame.display.set_mode((settings.width, settings.height))
|
||||
pygame.display.set_caption('贪吃蛇')
|
||||
# 创建蛇
|
||||
snake = Snake(settings)
|
||||
# 创建苹果
|
||||
apple = Apple(settings)
|
||||
|
||||
|
||||
#手动模式
|
||||
def run_game1():
|
||||
gf.check_play_events(snake)
|
||||
gf.update_screen(settings, screen, snake)
|
||||
gf.update_screen(settings, screen, snake,apple)
|
||||
|
||||
|
||||
def run_game():
|
||||
|
@ -16,8 +16,9 @@ class Settings:
|
||||
self.game_mode = 0 # 游戏状态
|
||||
self.score = 0 # 游戏得分
|
||||
|
||||
self.clock_frq = 5 # 刷新频率
|
||||
self.clock_frq = 3 # 刷新频率
|
||||
self.my_clock = pygame.time.Clock()
|
||||
|
||||
if sys.platform.startswith("linux"):
|
||||
self.font_name = pygame.font.match_font('wenquanyizenhei')
|
||||
else:
|
||||
|
Loading…
Reference in New Issue
Block a user